How is the somatosensory interactive projection made?
Published on: January 18, 2024 Author: curious numbers

The somatosensory interactive projection technology is a comprehensive application based on vision, depth learning and motion tracking technology. So, how is the somatosensory interactive projection made?
First of all, the production of somatosensory interactive projection requires the preparation of corresponding hardware equipment, including projectors, cameras, sensors, etc. Among them, the projector is used to project the virtual scene onto the wall, the camera is used to capture the user's body movements, and the sensor is used to obtain the user's displacement, posture and other information.
Secondly, relevant technologies and algorithms, including image processing, depth learning, motion tracking, etc., need to be used in the production of interactive projection. These technologies and algorithms can help the system recognize and track the user's body movements, and map them to the virtual environment.
Specifically, the process of making interactive projection can be divided into the following steps:
Capture image: capture the image of the projected wall through the camera and transmit it to the computer for processing.
Image processing: process and analyze the collected image to identify and extract the feature information related to human actions.
Deep learning: use the deep learning algorithm to train and learn the extracted feature information, so as to improve the accuracy and real-time of human action recognition.
Motion tracking: human motion is tracked and recognized through sensors and computer vision technology, and mapped to the virtual environment in real time.
Rendering and display: render and display the virtual scene on the projected wall, and interact with the user's limb actions in real time.
In a word, the production of somatosensory interactive projection requires the comprehensive application of technologies and algorithms in many fields, including image processing, depth learning, motion tracking, etc. Only by mastering these technologies and algorithms can we produce high-quality interactive projection.